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Site Upgrades
Posted by
William Ohmsford on Monday July 3, 2017 at 11:45 am

We will be performing Site Upgrades to move the TSW site to support Secret World Legends. It will take some time to perform these upgrades and until then the site will mainly look like the old TSW site. Please bear with us as we perform these upgrades.

Legacy Transfer System
Posted by
William Ohmsford on Thursday June 22, 2017 at 11:46 am

AndyB wrote:
The TSW Legacy Transfer System is only available to those with an existing account in The Secret World. It allows you to:
  • Copy any remaining TSW Membership time into active Patron status time
  • Unlock all the weapon pages
  • Copy over Clothing & Vanity items!
Accessing your account
Your current TSW account has already been linked to Secret World Legends.

In order to login into Secret World Legends for the first time, simply use your TSW game login details and you're all set!

Please Note:
  • To be eligible for the TSW Legacy Transfer, you must log into Secret World Legends using your TSW credentials. Brand-new Secret World Legends accounts are NOT linkable to TSW accounts retro-actively.
  • Login details on existing TSW accounts remain unchanged, should you wish to log back onto TSW.
  • If you have forgotten your TSW account details, you can recover them directly from the Secret World Legends account page:
TSW Legacy Transfer System
For a limited time (until some time in August 2017), you can initiate a ONE-TIME copy of your current TSW clothing items and membership over to your Secret World Legends account. Activating this also unlocks all of your weapon pages in Secret World Legends!

Once you log into your Secret World Legends account page, click the TSW Legacy Transfer button to begin the process. That’s it!

You get to choose exactly when your items and membership gets copied, but again, this is only available until some time in August.

Clothing Transfers
Almost every single article of clothing available in the dressing room of any character on your TSW account gets copied to your Secret World Legends account. The only clothing items that won’t copy over are Faction uniforms earned through Faction Ranks. Those can be re-earned through gameplay. Additionally, the “Memory” outfits that represent the CG Characters (Rose, Alex, etc.) do not copy and will not be obtainable in Secret World Legends.

All clothing that copies over is available in the dressing room of every character on your Secret World Legends account.

There are some important things to keep in mind:
  • Clothing items must be in a Dressing Room or physically equipped by a character in order to be copied. Unopened Clothing in your Inventory, unopened Item Store Claims, or unopened Delivered Items are not copied.
  • Clothing items are separate for female and male character models! To ensure that all clothing items can copy over from TSW, we recommend having at least one character of each gender model, with all potential items unlocked and collected in your Dressing Room.
    • This means that clothing items for male character models should be in the Dressing Room or equipped by a male character models. Clothing items for female character models should be in the Dressing Room or equipped by a female character model.Example: If you have only one female character on your TSW account, but own a clothing set with both male and female costume parts, only the female model outfit will be transferred to Secret World Legends. If you want the male counterpart, make sure to claim this outfit on a male character in TSW before initiating the Transfer.
  • Faction items are separate items! If you own faction-exclusive items, you must have them in the dressing room or equipped by characters of the corresponding factions to have them copied.
  • Characters with items you want copied must be active (i.e., not deleted) at the time you initiate the Legacy Transfer.
Other Items
Apart from clothing, here's a rundown on how other cosmetic items work with the Legacy Transfer System:
  • All pets you currently own in your Pet Window copy over, with the exception of pets awarded from the Museum of the Occult, as well as the Guardians of Gaia “Shem” pets.
  • All Sprint Styles and Mounts you currently own in your Sprint Window copy over, with the exception of the Franken-Chopper. Current owners of the Franken-Chopper instead receive the new “Speed Demon” bike in Secret World Legends. The Franken-Chopper is now a reward from a mission obtained from Moose at Level 50.
  • Achievements you earned in TSW do not copy over, although any clothing rewards you earned for completing th

Head Start: June 23rd
Posted by
William Ohmsford on Friday June 9, 2017 at 11:46 am

For everyone who have played The Secret World or signed up for the Beta of Secret World Legends, Funcom has announced that there will be a Head Start of Secret World Legends beginning on June 23rd! You'll be able to play the game in full before the official launch on June 26th.

You will be able to visit on the 23rd to download the game and start playing

What is Free to Play?
Posted by
William Ohmsford on Friday May 26, 2017 at 11:46 am

AndyB wrote:
Hi everyone!

Lately, we’ve been getting a bunch of questions about just what “free to play” really means, so today we’re going into a little more detail about what that’s all about.

What is Free to Play?
First of all, the whole idea behind Secret World Legends is to be able to share this crazy, rich universe with as many people as possible. We’ve got something like 100+ hours of mission and story content in the game, and removing the up-front pay barrier to the full game was really important to us. So, here we are: the game is free to play.

It costs nothing to download and nothing to play the entire game. Every story, every mission, every dungeon, every region–all free for everybody. This also means that any and all future content will also be free! Everybody will be able to experience new stories and content as they’re released without having to pay.

Really, the only limit is your own character’s level. You’ll never be forced to artificially pay out any cash or tokens in order to unlock missions and story progress.

Marks of Favour and Aurum
A pillar of our free-to-play model is being able to obtain anything through simply playing the game. Every item, skill, and ability in the game can be obtained without needing to pay real money for it–granted, you always have the option to buy things with cash, but you are never physically required to do so for anything.

The foundation of this pillar is a player-driven economy revolving around two currencies: Marks of Favour, and Aurum. There are many things you can only purchase with Marks of Favour, and some only with Aurum.

Marks of Favour are a flexible currency used for a variety of things, such as purchasing items from the Auction House, additional weapons, potion refills, dungeon keys, fusing items, cosmetic options, social items, and more. They are collected by completing daily challenges and by selling items to other players through the auction house–just playing the game.

For example, while each starting Class comes with only 2 different weapons, you can unlock every other weapon and ability for your character by spending Marks of Favour. You never need to pay cash or Aurum to unlock the other weapons for your character!

Aurum is Secret World Legends’ premium currency–you purchase Aurum with real money and use it to acquire various items, conveniences, and services. These include things like additional character slots, boosters, extra inventory space, vanity items (pets, mounts, outfits), and more.

The Exchange and Economy
Marks of Favour may be used to obtain Aurum, and Aurum may be used to obtain Marks of Favour. That’s where the Exchange comes in! The Exchange is a currency market where you may trade Aurum with other players for Marks of Favour, and vice-versa. You set the price, and you create the exchange rate. This is your economy.

Here’s a scenario: Let’s say an awesome shotgun drops for you while you’re playing. Sweet! This weapon could be worth a lot on the Auction House, so you put it up for sale; behold, another player indeed buys it from you! You then take your Marks to the Exchange and trade them out with someone for Aurum. Now, you can get that pet or booster you’ve been wanting!

You could even just keep the Marks for yourself, since many things are still only obtainable through spending Marks of Favour.

How you want to go about it is up to you!

We hope this helps answer some questions you may have had about Secret World Legends’ free-to-play model!

What is Secret World Legends?
Posted by
William Ohmsford on Tuesday May 9, 2017 at 11:46 am

AndyB wrote:
Today we announced that we are releasing the game on June 26th, 2017!
We wanted to take this opportunity to provide an overview of what Secret World Legends is. Ever since we announced the game we’ve seen a lot of questions and discussions about what this means to The Secret World and what people can expect in Secret World Legends.

Today we’ve released a video that we hope better answers the question of what the game is: Secret World Legends is a free-to-play reboot of 2012’s The Secret World. We’ve learned a lot over the past several years, and wanted to go back and draw upon as much of that experience in our approach for Secret World Legends. It will mean going back and re-doing many mechanics and design decisions from TSW, and there’s a ton of under-the-hood work going into Secret World Legends that may not even be immediately apparent from the get-go.

One of the most common questions we’ve received is simply why are we doing this?
We’re doing this because we feel the game still has a ton to offer. There are stories yet to be told, adventures yet to be had, and locations yet to be explored. As a studio, we had to decide whether to put the game on the backburner and move the team onto a new project, or if we should reinvest in it and breathe new, fresh air into the game. We decided on the latter, because we truly believe there is untapped potential in the game, and because there is a vast audience out there that haven’t even discovered the game yet – and hey, we think they should!

One of the things we knew we had to do to bring a new wave of players into the game is switch to a free-to-play model, and for that to truly work we’ve obviously had to make some significant changes to how the game plays. We know it’s a risk, but we’ve chosen to take that risk instead of seeing the game fade away. We’re giving it our best shot, and our hope is Secret World Legends will provide you with many more years of entertainment to come.

This reboot will allow us to continue adding new content and new storylines that will benefit players both new and old. Yes, we’ll finally be able to launch Season 2!

Now, let's talk about the game itself!
We want to be able to share the story and setting with everybody, so what is apparent immediately are the changes to accessibility. We want to get players into the action as quickly as possible, so we’re adding a new tutorial that gets players into the game and in control right from the start! The entire ability and progression system from TSW has been redesigned to make way more sense, make every choice stand out, and minimize instances where players could feel like they made the wrong choice when building a character.

New starter “classes” have also been added, to help guide players along as they learn more about their abilities, weapons, and possible combinations. This is important, since every single weapon type is getting their own unique combat mechanics! For example, Shotguns now have an ammunition count, and can choose from a variety of ammo types (self-heal, damage over time, etc.) when reloaded!

The revamped ability and weapon system is built with the aim to make Secret World Legends’ gameplay more responsive and action-oriented. To that end, we’re adopting traditional action game controls, meaning aiming everything with the mouse and moving with the keyboard! We’ll have a closer look at combat next week.

Also in store is a rework of the dressing room, which will allow for keeping track of the thousands of available clothing options much, much easier, a whole free-to-play economy system, a new equipment and upgrade system, updated character creation options, a slew of new visual effects for abilities and playfields, and a whole bunch of other stuff I’m probably forgetting about or can’t talk about yet. We’ll have more about all that in the coming weeks!

Secret World Legends is currently in Closed Beta, and we’re getting a ton of constructive feedback about everything that’s changed so far. We also need to stress this has been a BETA-beta, not a glorified demo or stress test that runs for a week before launch, so there’s many aspects of the Beta still not polished or even ready to be tested right now.


Andy Benditt
Community Manager
Secret World Legends

Letter from the Producer
Posted by
William Ohmsford on Tuesday March 28, 2017 at 9:46 am

Dear Secret Worlders,
Throughout these past five years, the team here at The Secret World has been so incredibly proud of the stories we’ve been fortunate enough to bring you, our community. That this world we share together has come so far is a testament to your passion and enthusiasm, for which we will always be thankful.

Today we’re writing to you to announce that The Secret World will be relaunching this spring as Secret World Legends, a shared-world action RPG featuring over 100 hours of story-driven quests and revamped gameplay and progression systems that will be completely free to play.

Years ago, we made the decision to remove the mandatory subscription from The Secret World so that more players could explore the incredible universe we were building. Secret World Legends is an extension of that philosophy, one which removes the hurdles for everyone to experience the mature storylines and uniquely challenging quest design that have set this game apart from day one.

Just as importantly, a dedicated relaunch gives us the opportunity to update the game in ways befitting a modern-day action RPG. This includes redesigning the combat system to make action feel more natural, making systems more intuitive to interact with, enhancing the game’s visuals, and improving the flow of quests overall, as well as the structure of the early game for new players.

You’re probably wondering how these changes will personally impact you and the game you’ve come to know so well. First and foremost, given the sweeping extent of the changes being implemented, Secret World Legends will reset story progression for anyone who joins, offering a fresh start for all players.

This will not erase your progression in The Secret World though! Secret World Legends will exist on a different server than The Secret World, meaning you will still be able to play your old character on The Secret World server. But we hope you consider starting anew in Secret World Legends to experience all the new content and updates coming to the game. We’ve made some major improvements to the game and server, so Secret World Legends will have its own client. You can have both Secret World Legends and The Secret World installed on the same computer and play either game at any time.

If you’re intrigued by Secret World Legends but don’t want to leave behind the things you’ve worked hard to attain in The Secret World, worry not: a free transfer process will allow you to move vanity items like Mounts, Pets, Vehicles, and other customizations that have been purchased through the item store from The Secret World to your characters in Secret World Legends. We’ll have more information on this process and which items will be transferable as we get closer to launch.

In addition, if you’re currently part of our Membership program, you can copy your membership from The Secret World to Secret World Legends. Any remaining time on your membership will turn into Patron time in Secret World Legends. If you are a Grand Master and link your account, you will be a Patron for life!

We’ll have a lot more information on what to expect from Secret World Legends for you soon, including a series of dev diaries and AMAs from the team working on the relaunch, so stay tuned for announcements on those in the coming weeks.

We’re also excited to announce that closed beta for Secret World Legends begins today, which you can sign up for HERE! The Secret World would not have been possible without the dedication of players like you, and we want to continue hearing your thoughts as we shape Secret World Legends. We hope you’ll join us on this next step in the adventure.


Scott Junior
Executive Producer
Secret World Legend

Name Reservations
Posted by
William Ohmsford on Tuesday March 28, 2017 at 9:46 am

March 28, 2017
Funcom wrote: Your online name in a game represents who you are, so we want to make sure that our current players in The Secret World (TSW) have a chance to reserve their name in Secret World Legends.

On April 5th at 10:00 EDT (14:00 UTC) during the weekly downtime on TSW we will be renaming all characters that have not logged in during the past 6 months.
At the same time, we will purge the Name Reservation List on The Secret World account page.
Once TSW comes back online at 12:00 EDT (16:00 UTC) you will be able to create a character using any of the freed-up names
On the TSW account page you will be able to select which character name you would like to reserve for use in Secret World Legends. Please note you can only reserve one name per account.
You can only reserve character names that exist on your TSW account.
Once Secret World Legends goes live you will be able to link your Secret World Legends and TSW account and claim your reserved name.
The new Secret World Legends name reservation page will be available until Secret World Legends goes live. Any name reserved will be available for 3 months after the relaunch.

We look forward to seeing you on Secret World Legends!

Relaunch of TSW as Secret World Legends
Posted by
William Ohmsford on Tuesday March 28, 2017 at 9:46 am

March 28, 2017
Funcom wrote:Funcom is excited to announce that their acclaimed story-driven game The Secret World will be relaunched this spring as Secret World Legends, a shared-world action RPG with completely revamped combat, a newly designed progression system, and updated visuals. The game’s full collection of missions and mysteries will be free to play, with over 100 hours of mature storytelling and surprises.

Players can sign up for Secret World Legends’ beta, which arrives today, at

“Over the course of five years, The Secret World has created a truly memorable RPG universe that stands out to this day for the uniqueness of its dark setting and tone, the depth of its quest design, and the high quality of its voice acting throughout,” said Rui Casais, CEO of Funcom. “Secret World Legends uses that foundation to mark a new era for the game, offering a fresh start for newcomers and long-time fans alike, delivering a captivating journey that can be enjoyed entirely on your own or with friends.”

Secret World Legends plunges players into a shadowy war against the supernatural in an adventure that crosses our world with the realms of ancient myth and legend. As players traverse the globe unraveling complex investigations into the unknown, they’ll need to uncover clues and use their own wits as much as their characters’ abilities. A highly extensive and customizable *beep* of firearms, weapons, gear and otherworldly powers will give players the strength to battle the forces of darkness as they dig deeper into these vast and mysterious lands. Players can go at it alone and enjoy the over 100 hours of story at their own pace, or team up with others as they explore the world and unravel its mysteries.

“One of our biggest goals in relaunching the game has been to reimagine the core gameplay experience in a way befitting a modern-day action RPG,” said Scott Junior, Executive Producer. “Secret World Legends features combat that feels more natural, deep systems that are more intuitive, better structuring of the early game for new players, and improved mission flow to strengthen the pace of progression for players.”

The Secret World Goes Buy to Play
Posted by
William Ohmsford on Saturday December 15, 2012 at 1:38 am

The Secret World, an MMO by Funcom, released earlier this year to much fanfare however something didn't click and the game got off to a rocky start with subscriptions. Funcom turned and laid off a good chunk of its Staff to save the company due to lower than expected sales of the game. Now Funcom has announced that the game will go Buy to Play. Buy to play was first seen with Guild Wars and that game seemed to have great success even spawning a sequel.
As of right now subscription is optional for The Secret World.

This means that after buying the game you can play all of the heralded story-line and all content available right now without a paying a monthly fee.

With four major updates released, which introduce much new content such as a Raid in New York, Auxiliary Weapons and many new missions, the game is better than ever.

Buy the game before December the 31st and all the content in Issue #5, which will be released shortly, will also be included and you will receive the Initiate Pack, which includes strong starter weapons, a Blood Raven pet and extra social clothing.

So click here to BUY The Secret World for just $30 / €30 / £24.99.

Read on to get more information about these changes to The Secret World, or check out our FAQ on the official forums.

The Secret World Launch
Posted by
William Ohmsford on Monday June 18, 2012 at 11:57 pm

The Secret World is slated to Launch on July 3rd 2012. Those who pre-order the game can get into the game pre-launch and get a head start.

We are intending to create a Cabal in TSW named "The Regs" which will be a Templar Cabal. More information will be posted as well as an addition of an application for this once the game launches and more information is figured out. Please check back for more information.

The Secret World Beta
Posted by
William Ohmsford on Saturday May 26, 2012 at 8:30 am

Funcom has started its Beta Weekends allowing access to the world of TSW to those who have been accepted into the Open Beta Program.

For more information about the Beta please visit

The Secret War Has Begun!
Posted by
William Ohmsford on Monday August 29, 2011 at 7:28 pm

Funcom has finally gotten the Secret War Signup up on their site after a weekend of problems with the system.

Friday August 26th, The Secret War was supposed to start however technical issues and too many people hitting the site waiting for the beta invites to start caused the server to crash, Funcom then announced another 4 hours before the start of the invites. Then after the new 4 hour countdown counted do to 0 and nothing happening, Funcom announced the beta invites would be down until further notice.

Today Monday August 29th the beta invite system is up and ready to go.


Funcom Reveals : The Secret World
Posted by
William Ohmsford on Tuesday July 20, 2010 at 7:16 am

From the creators of Age of Conan, Anarchy Online, The Longest Journey and Dreamfall comes a brave new massively multiplayer online role-playing game for the PC and Xbox 360. Taking place on our earth, in our times, The Secret World (TSW) is inspired by history and mythology, modern conspiracy theories and ancient mysteries.

For there really is a world within ours, a secret world, where magic exists, monsters roam and ancient forces are fighting for the dominance of earth. It is a world of legendary stories, ageless conflicts and powerful cabals. In this world, even modern cities hide secrets. In this world, players can take part in the greatest conspiracies of our age, and battle the forces of darkness across the world and throughout time.

"We started envisioning this contemporary online world more than ten years ago, and as the years passed the ideas grew and improved," said Ragnar Turnquist, Producer and Director on The Secret World. "We always wanted a different kind of online world, something scary and contemporary, something deeper and closer to our reality. Our goal now is to create a detailed world where players feel empowered and part of something big, something mystical and epic."

"We believe there are millions of gamers out there who want to explore something beyond traditional fantasy and sci-fi games," said Trond Arne Aas, CEO of Funcom. "The Secret World is just that a fantastic new setting that will fuel the imagination of online gamers, and keep players busy for years. We have a golden opportunity to bring something fresh and exciting to the genre, and we firmly believe the game is an ideal extension of Funcom's MMO portfolio."

The Secret World has been in development since last summer and the game is in a playable state. It is produced at the Funcom studios in Oslo and Beijing. A release date is not being announced at this point, but players are already getting involved in the fast-growing community. Through a complex web-based mystery launched on May 6th, players are being led to a series of websites, including, where after solving a puzzle concept art from the game is being unveiled.

As a gamer you can become a member of the first wave community, and through pioneer forums you can discuss and explore the intriguing backstory. To access the forums and learn more about the mystery make sure you check out:
To Visit The Secret World Site Goto: