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Captain Taylor in Cataclysm Area
Flying in Wow, nice Sky
Taking on the Lich King!

The Regs in World of Warcraft are called:

Elusive Seas (Alliance Guild) Medivh (US Server)
Elusive Dreams (Horde Guild) Medivh (US Server)

World of Warcraft : Battle For Azeroth Announced
Posted by
William Ohmsford on Sunday December 17, 2017 at 12:42 am

During the opening ceremony of 2017 BlizzCon, Blizzard announced the first details of the next expansion to World of Warcraft.

Titled "Battle for Azeroth" Players will see the conflict between the two main Factions "Alliance" and "Horde" heat up to new levels. Horde players will travel to the islands of Zandalar, while Alliance players will travel on the island nation of Kul Tiras.

During this announcement the following information was given:
  • Level Cap: 120
  • New Dungeons and Raids
  • All Purchases of new Expansion will come with a Character Level boost to 110
  • New Allied Races :
    • Highmountain Tauren Faction: Horde
    • Lightforged Draenei Faction: Alliance
    • Nightborne Faction: Horde
    • Void Elf Faction: Alliance
    • Zandalari Trolls Faction: Horde
    • Dark Iron Dwarves Faction: Alliance
  • Islands to Plunder
  • New Warfront System
  • New Neck piece "Heart of Azeroth" - Shares power between all armor worn.

World of Warcraft : Legion Patch 7.3.5 (coming soon)
Posted by
William Ohmsford on Friday December 8, 2017 at 2:22 pm

Patch 7.3.5 has been added to the Test Realm with lots of changes and additions to mention:
  • Embassies have been added to Stormwind and Orgrimmar
  • Void Elves have glowing Hair
  • Zone scaling added
  • The Backpack can now be expanded by 4 slots if you have attached an Authenticator to your account.
  • Silithus has been updated to match the end of the Final Legion Raid
  • The Silithus Battleground being added will be open to level 45-110 characters
  • XP to level has been increased for levels 10-59
Old World Level Scaling

Zone scaling is one of the highly-anticipated features of Patch 7.3.5. Check out the new zone caps in more detail!

All starting zones scale up to level 10.
World of Warcraft Vanilla (Eastern Kingdoms & Kalimdor) scales up to level 60.
At level 58, players can choose between Outland or Northrend (capped at level 80).
At level 80, players can choose between Cataclysm or Pandaria (capped at level 90).
Zones still have a minimum level requirement.
Quest rewards scale up to your level.

Starting Zones (1-10)

Eastern Kingdoms (10-60)
Zone Level Range
Ghostlands10 - 60
Loch Modan10 - 60
Silverpine Forest10 - 60
Westfall10 - 60
Hillsbrad Foothills15 - 60
Redridge Mountains15 - 60
Duskwood20 - 60
Arathi Highlands25 - 60
Northern Stranglethorn25 - 60
Wetlands25 - 60
The Cape of Stranglethorn30 - 60
The Hinterlands30 - 60
Western Plaguelands35 - 60
Badlands40 - 60
Burning Steppes40 - 60
Eastern Plaguelands40 - 60
Searing Gorge40 - 60
Swamp of Sorrows40 - 60
Deadwing Pass55 - 56 ?
Blasted Lands?? - 60

Kalimdor (10-60)
Zone Level Range
Azshara10 - 60
Bloodmyst Isle10 - 60
Darkshore10 - 60
Northern Barrens10 - 60
Ashenvale15 - 60
Stonetalon Mountains20 - 60
Southern Barrens25 - 60
Desolace30 - 60
Dustwallow Marsh35 - 60
Feralas35 - 60
Felwood40 - 60
Silithus40 - 60
Tanaris40 - 60
Thousand Needles40 - 60
Un'Goro Crater40 - 60
Winterspring40 - 60

Outland (58 - 80)
Zone Level Range
Hellfire Peninsula58 - 80
Zangarmarsh60 - 80
Terokkar Forest62 - 80
Nagrand64 - 80
Blade's Edge Mountains65 - 80
Netherstorm67 - 80
Shadowmoon Valley67 - 80

Northrend (58 - 80)
Zone Level Range
Borean Tundra58 - 80
Howling Fjord58 - 80
Dragonblight61 - 80
Grizzly Hills63 - 80
Zul'Drak64 - 80
Scholazar Basin66 - 80
Icecrown67 - 80
Storm Peaks67 - 80
Wintergrasp67 - 80

Cataclysm (80-90)
Zone Level Range
Mount Hyjal80 - 90
Vashj'ir80 - 90
Deepholm81/2 - 90 ?
Uldum83 - 90
Twilight Highlands84 - 90
Pandaria (80-90)
Zone Level Range
The Jade Forest80 - 90
Krasarang Wilds81 - 90
Valley of the Four Winds81 - 90
Kun-Lai Summit82 - 90
Townlong Steppes83 - 90
Dread Wastes84 - 90
Valley of Eternal Blossoms85 - 90

Draenor (90-100)
Zone Level Range
Frostfire Ridge90 - 100
Shadowmoon Valley90 - 100
Gorgrond92 - 100
Talador94 - 100
Spires of Arak96 - 100
Nagrand98 - 100

World of Warcraft : Patch 7.1.5 (coming soon)
Posted by
William Ohmsford on Sunday January 8, 2017 at 5:02 pm

Patch 7.1.5 will be live January 10th 2017. The patch will offer a variety of new content, including, Timewalking event, Micro-Holidays, and the return of the Brawlers' Guild. And includes Class changes and rebalancing.
New Timewalking Dungeons
Timewalking dungeons are coming to Mist of Pandaria : Players level 91 and above can use timewalking to access these dungeons:
  • Temple of the Jade Serpent
  • Stormstout Brewery
  • Shado-Pan Monastery
  • Mogu'shan Palace
  • Siege of Niuzao Temple
  • Gate of the Setting Sun

Rewards for Timewalking in Pandaria
  • Reins of the Heavenly Jade Cloud Serpent (Yu'lei, daughter of Jade mount)
  • 2 new Pets - Infinite Hatchling (dragonkin) and paradox Spirit (aquatic)
  • Reputation Tokens for all major Pandaria Factions and friendship items
  • 2 new Toys - Adopted Puppy crate and Portable Yak Wash
  • Chilled Satchel of Vegetables, to help chefs who've *beep* out on Pandaren Cuisine
  • Updated equipment selections from Pandaria factions

Micro-Holidays are being added and will last for around 2-3 days.
Micro-Holidays added
January 21-23Call of the ScarabTo commemorate the first ringing of the Scarab Gong on January 23, 2006, players will be able to relive a portion of the Ahn’Qiraj gate opening by collecting items for turn-in. The winning faction will then be able to claim bragging rights and have their faction flag hang over the gates until the next Call of the Scarab micro-holiday event.
February 23Hatching of the HippogryphsThose who head to Feralas will be able to bear witness to the yearly hatching of the hippogryphs. You may even make a little friend for the day.
April 5March of the TadpolesEach year, the Winterfin murlocs allow their tadpoles free reign over their village. You can make a difference by adopting your favorite, feeding it, and protecting it from nearby predators.
April 28Volunteer Guard DayStep into the shoes of a guard in the major cities with a /salute and you’ll get to serve and protect the city just like them. Stay vigilant and watch out for any invaders.
May 10-12Spring Balloon FestivalSeveral of Azeroth’s characters – some of whom you might recognize – are giving tours of Azeroth in their hot air balloons. You’ll enjoy their commentary and interact with other citizens as you take in the scenery.
May 27Glowcap FestivalHead to Sporeggar in Zangarmarsh, collect some rare mushrooms, and help the sporelings heal the great mushroom, Fshoo. You’ll gain a bit of Sporeggar reputation for helping them out.
June 6-8Thousand Boat BashThousand Needles is where the biggest bash on boats can be found in Azeroth. It’s a chance to unwind a little, away from the lurking danger of the Burning Legion.
August 10-12Un'goro MadnessDinosaurs are running amok in Un’Goro. Help quell the rampage and you’ll be awarded some temporary evolution buffs.

The Return of the Brawlers' Guild
Apparently the Brawlers' Guild lost its roster of participants, meaning you have to gain new invitations to participate in the Brawlers' Guild. The new invitations are account wide.
Brawler's Gold
New to the Brawler's Guild is Brawler's Gold, this currency is earned by winning fights and completing quests, and can be used to purchase all sorts of items, which are shared with everyone else in the guild.

For further information on the new Brawlers' Guild please visit this site

World of Warcraft: Return to Karazhan
Posted by
William Ohmsford on Thursday December 29, 2016 at 2:19 pm

Blizzard announced Patch 7.1 Return to Karazhan

New Karazhan Mythic Dungeon
From the moment of its mysterious creation, the purpose of this dark tower has been intertwined with the history of the Guardians of Tirisfal, once Azeroth's greatest bulwark against the Legion. It is now best known as the home of Medivh, who tragically betrayed Azeroth and brought the unbroken chain of Guardians to an end. This legacy makes Karazhan a place of particular interest for the Legion, who have descended in full force in an effort to open a new front in their war on the denizens of Azeroth.

Gather a party of five seasoned adventurers and return to this legendary dungeon to face eight bosses on Mythic difficulty. It’s an experience that may turn you upside-down!

New Trial of Valor Raid
Since Loken's betrayal, Odyn has been trapped within the Halls of Valor as Helya plots in the shadows to claim the souls of his valarjar champions. In recent days, however, great heroes have arrived in the lands of Stormheim in the Legion's wake. Hoping that their might and determination could tip the scales and end Helya's reign, Odyn summons these champions for a final test.

This new three-boss raid dungeon completes the story of Stormheim. Odyn, Guarm, and Helya will become available in Normal and Heroic difficulties two weeks after the launch of Patch 7.1, with Mythic and Raid Finder Difficulties opening afterward.

The Continuing Suramar Campaign
Your heroic efforts in Suramar continue with a series of quests that unlock over a period of nine weeks, ultimately leading you to the very entrance of the Nighthold. Delve into the story of the Nightfallen insurrection against the Nightborne and their Legion allies, and you can obtain the wondrous Arcanist’s Manasaber mount. Look for the quest “Lockdown” to get started.

New World Quests
A new questline that will unlock Helarjar World Quests is now available. Look for “A Call to Action” in Dalaran to discover the depth of Helya’s influence on all of the Broken Isles and contribute to the resistance.

Falcosaurs are here! The coastline of the Broken Isles is under assault from an invasive, predatory species, and they’re breeding out of control! Falcosaurs drop Falcosaur Eggs and Falcosaur Feathers, reagents for new First Aid and Cooking recipes. Save an Orphaned Falcosaur pet to begin a journey toward understanding these hungry creatures, and you might find yourself with a unique new mount.

World of Warcraft : Legion Announced
Posted by
William Ohmsford on Wednesday December 28, 2016 at 1:17 pm

Blizzard has announced the next expansion for World of Warcraft, titled, Legion. This expansion brings the Burning Legion back to Azeroth where the denziens must fight the ever corrupting Legion.

What we know so far:
  • New Class: Demon Hunter
  • New 12th Character Slot per realm
  • New Level Cap 110
  • Character Boost to 100
  • New PVP Progression System
  • New Content The Broken Isles
  • New Dungeons and Raids
  • New class-specific Order Halls
New Class Demon Hunter
  • Race : Can only be Night Elf or Blood Elf
  • Hero Class : Starter area specific to class
  • Specs : Havoc (DPS), and Vengeance (Tanking)
  • Standard Bars : Demonic Fury
  • Armor : Cloth, Leather
  • Weapon : Glaives
  • Character Creation : Can customize horns, tattoos, skin variation, and eyewear
  • Abilities : Double Jump and Metamorphosis
Legion Teaser Legion Trailer

Warlords of Draenor Launch
Posted by
William Ohmsford on Wednesday December 28, 2016 at 1:16 pm

Warlords of Draenor launches at 12:00 A.M. PST (1:00 A.M Mountain, 2:00 A.M. CST, 3:00 A.M. EST) on Thursday, November 13th 2014.
  • Level cap raised to 100, new level 100 talents, and Draenor Perks, which enhance several key abilities that you get between 90 and 100.
  • No Realm First Achievements for Leveling or maxing professions
  • All Characters must complete Tanaan Jungle before heading to Draenor.
  • No flying in Draenor, possible added at a later time
  • Garrisons are new major feature in Warlords of Draenor. Can Construct buildings to boost professions or craft items without a profession, or choose to construct buildings for bonus mounts, pets, and transmog gear. Can recruit followers and send them on missions for various rewards.
  • Eight new dungeons at launch
  • Draenor zones are filled with treasure chests and rare spawns for tons of vanity loot, take a break from questing to loot chests and kill rares for some XP.

Changes to Equipment in Warlords of Draenor
Posted by
William Ohmsford on Wednesday December 28, 2016 at 1:16 pm

So I was flipping through some news on the next World of Warcraft expansion and came across this article on changes to Equipment in Warlords of Draenor.
Armor Pieces: Head, Shoulders, Chest, Legs, Gloves, Belt, Boots, and Bracers

Primary Stats

One of our main intents for primary stats is to make sure that higher Item Level (ilvl) pieces from new content are almost always superior to items from older content. Further, the changes we’re making to primary stats will help make pieces more universal, so groups will find gear drops more useful more often. This means you’ll be disenchanting less Intellect plate (only usable by Paladins today) or Agility mail (only usable by Hunters and Enhancement Shamans today). As we discussed at BlizzCon, we’re accomplishing this by making it so primary stats for a given piece of gear will change based on your current spec, though it’s likely that only new gear added in Warlords will work like this, as it might be impossible to implement this for all existing gear. Here are some additional points to know regarding the changes to primary stats:

Armor pieces will always have some amount of Stamina and Armor value.
Armor pieces always have Strength, Intellect, or Agility as a primary stat. Plate has either Strength or Intellect. Mail and Leather have either Agility or Intellect. Cloth has Intellect.
In the cases of Plate, Mail, and Leather, the primary stat will change depending on your current spec. Specifically, casters (including healers) will get Intellect, and melee or tank specs will get Strength or Agility.

Secondary Stats

Our intent for secondary stats is to differentiate pieces that occupy the same slot, allow for player customization, and to further differentiate specs within a class. Here are a few important points regarding the changes that are currently planned for secondary stats:

Secondary stats don’t change based on spec on armor pieces (or any piece).
Secondary stats on armor pieces can still include Haste, Crit, and/or Mastery.
Secondary stats on armor pieces will no longer include Hit, Expertise, Dodge, or Parry. These are being retired in Warlords, and will likely be removed even from existing gear.
Secondary stats on armor pieces will also no longer include Spirit, nor will they include Bonus Armor, which are reserved exclusively for non-armor pieces (which are explained below).
In addition, secondary stats on armor pieces may include several new stats we are exploring such as Readiness, Amplify, and Multi-strike. Technical Game Designer Chadd “Celestalon” Nervig has been sharing more details about these on his Twitter account.

Blizzard announces World of Warcraft: Warlords of Draenor
Posted by
William Ohmsford on Wednesday December 28, 2016 at 1:15 pm

Carve a Path Through History
It is the era of an Old Horde, forged with steel rather than fel blood. A union of great orc clans, the Iron Horde, tramples the planet Draenor beneath terrifying war machines. Azeroth falls next. Worlds uncounted will follow.

You must mount a desperate charge on Draenor – savage home of orcs and adopted bastion of stoic draenei – at this pivotal moment. Your allies are legends from across time; your fortress a foothold in an alien land. Lead the armies of one world against another…before the future itself is unmade.
Arise a Champion
Opposing the Iron Horde are the heroes of Azeroth—at the heights of power they’ve always been destined for. Even if you’re new or returning to the game, Warlords empowers you to immediately upgrade one of your characters to level 90 and master new abilities at the gateway to Draenor, so that you can charge into grand combat right away. Play the races and classes you’ve always wanted to try, wage war alongside your friends, and take your place among Warcraft’s finest.
Warlords of Draenor features:
  • New continent of Draenor (7 zones, 1 PvP zone)
  • Build and upgrade your Garrison
  • A level 90 character upgrade—play immediately!
  • New player character models
  • 6 new Dungeons and 2 new Raids
  • Heroic versions of 2 classic Dungeons
  • New Challenge modes
  • New Battlegrounds and World Bosses
  • New Normal and Heroic Scenarios
  • Level cap raised to 100
  • New class talents and permanent ability bonuses
  • Refined quest system with hundreds of new quests
  • . . . and more!

Elusive Seas Reaches Guild Level 14
Posted by
William Ohmsford on Monday December 26, 2016 at 3:54 pm

The Guild Elusive Seas has reached Level 14 Alliance Guild in World of Warcraft on the Medivh server. Not a first for the server or the game but a first for our small nit group.

Currently we have a few Guild achievements earned including: