Anarchy Online: Survival
Description
There are numerous producers of standard survival knifes. They all come equipped with compass, tracing tag, solar lighter and a UNNM (Universal Nano Nourishment Manufactor), that produces a pale green, tasteless pulp from any organic material you wish to put into it.
There are numerous producers of standard survival knifes. They all come equipped with compass, tracing tag, solar lighter and a UNNM (Universal Nano Nourishment Manufactor), that produces a pale green, tasteless pulp from any organic material you wish to put into it.
There are numerous producers of standard survival knifes. They all come equipped with compass, tracing tag, solar lighter and a UNNM (Universal Nano Nourishment Manufactor), that produces a pale green, tasteless pulp from any organic material you wish to put into it.
There are numerous producers of standard survival knifes. They all come equipped with compass, tracing tag, solar lighter and a UNNM (Universal Nano Nourishment Manufactor), that produces a pale green, tasteless pulp from any organic material you wish to put into it.
There are numerous producers of standard survival knifes. They all come equipped with compass, tracing tag, solar lighter and a UNNM (Universal Nano Nourishment Manufactor), that produces a pale green, tasteless pulp from any organic material you wish to put into it.
There are numerous producers of standard survival knifes. They all come equipped with compass, tracing tag, solar lighter and a UNNM (Universal Nano Nourishment Manufactor), that produces a pale green, tasteless pulp from any organic material you wish to put into it.
A firemaking kit that produces a cheerful fire to ward off the cold of winter.
This is a replica of a special limited-edition item from the winter holiday celebrations of 29479
This is a replica of a special limited-edition item from the winter holiday celebrations of 29479
A firemaking kit that produces a cheerful fire to ward off the cold of winter.
Christmas 29479
Christmas 29479
Some adventurers have made an art out of surviving far away from the confines and safety of civilization.
Some adventurers have made an art out of surviving far away from the confines and safety of civilization.
Some adventurers have made an art out of surviving far away from the confines and safety of civilization.
Some adventurers have made an art out of surviving far away from the confines and safety of civilization.
Some adventurers have made an art out of surviving far away from the confines and safety of civilization.
Some adventurers have made an art out of surviving far away from the confines and safety of civilization.
Some adventurers have made an art out of surviving far away from the confines and safety of civilization.
Some adventurers have made an art out of surviving far away from the confines and safety of civilization.
Some adventurers have made an art out of surviving far away from the confines and safety of civilization.
Some adventurers have made an art out of surviving far away from the confines and safety of civilization.
Increases the maximum health of the caster by 950 points. This also has a minor beneficial effect on the caster's natural rate of regeneration.
Heals 79-196 points.
Heals all members of the caster's team of 79-196 points of damage.
These are the remnants of 1001 Survival Tips...And More! - a collection of tips and tricks concerning the skill of survival. It is often rather disjointed and confusing. All in all, it doesn't seem to be very reliable... or helpful in a survival situation. Some excerpts:
Tip #71: Remember to always lead with the right hand when casting a nanoscript. The right hand is seen by almost all default NCUs as the lead, or "casting" hand, meaning that the action with this hand will ultimately decide the first real code within the script. Leading with your left hand simply builds up nanobots that, eventually, may just go to waste. This shaves off a precious millisecond which can mean the difference between survival and having a knife jammed into your ribs.
Tip #129: Make sure that you always get them before they get you.
Tip #302: When entering a new town, always make sure to head to the local bar first. This is before you sleep, before you get a shower, before you do anything else (unless you're bleeding profusely, in which case go visit the doctor first, THEN go to the bar). The local bar is always a wealth of information to anyone new in town, and will often serve as a fine place to find your next bit of employment.
Tip #466: No matter what anyone says, there's no shame in killing giant rats. Everyone has to start somewhere, and no matter where you end up, there's always someone wanting a dead giant rat.
Tip #563: Double-check your offensive programs before you leave the house. Too often scripts will become jumbled, lost, or otherwise messed up in your virtual folder. Always make sure that everything's where you want it to be, sorted to your preference, and laid out for maximum efficiency (see Tips #48 - #145 for more on nanos).
Tip #743: As noted in Tip #244, tea bags have an infinite variety of uses. However, there's always one jerk who will want to give you crap over drinking tea. Particularly if in a new town, use this as an opportunity to assert yourself. Any drunken idiot can win a bar fight. It takes a real man to win a bar fight while enjoying a cup of Earl Grey.
Tip #1000: There's only one more tip after this one, and this tip is devoted to that tip. If you haven't followed anything else in this book, follow the next tip (and this one, as this tip is telling you to listen to that that tip, and if you ignored it then you'd ignore Tip #1001 and that'd make all of this kind of pointless). Tip #1001 is...
The book stops there. The page containing Tip #1001 has been ripped out from the spine.
Tip #71: Remember to always lead with the right hand when casting a nanoscript. The right hand is seen by almost all default NCUs as the lead, or "casting" hand, meaning that the action with this hand will ultimately decide the first real code within the script. Leading with your left hand simply builds up nanobots that, eventually, may just go to waste. This shaves off a precious millisecond which can mean the difference between survival and having a knife jammed into your ribs.
Tip #129: Make sure that you always get them before they get you.
Tip #302: When entering a new town, always make sure to head to the local bar first. This is before you sleep, before you get a shower, before you do anything else (unless you're bleeding profusely, in which case go visit the doctor first, THEN go to the bar). The local bar is always a wealth of information to anyone new in town, and will often serve as a fine place to find your next bit of employment.
Tip #466: No matter what anyone says, there's no shame in killing giant rats. Everyone has to start somewhere, and no matter where you end up, there's always someone wanting a dead giant rat.
Tip #563: Double-check your offensive programs before you leave the house. Too often scripts will become jumbled, lost, or otherwise messed up in your virtual folder. Always make sure that everything's where you want it to be, sorted to your preference, and laid out for maximum efficiency (see Tips #48 - #145 for more on nanos).
Tip #743: As noted in Tip #244, tea bags have an infinite variety of uses. However, there's always one jerk who will want to give you crap over drinking tea. Particularly if in a new town, use this as an opportunity to assert yourself. Any drunken idiot can win a bar fight. It takes a real man to win a bar fight while enjoying a cup of Earl Grey.
Tip #1000: There's only one more tip after this one, and this tip is devoted to that tip. If you haven't followed anything else in this book, follow the next tip (and this one, as this tip is telling you to listen to that that tip, and if you ignored it then you'd ignore Tip #1001 and that'd make all of this kind of pointless). Tip #1001 is...
The book stops there. The page containing Tip #1001 has been ripped out from the spine.
Heals the target of 126-191 points of damage.
Heals the target of 392-814 points of damage.
Survival Axes are found everywhere on Rubi-Ka, as they were an integral part of early colonist kits. The head of this Survival Axe has beenhoneycombed with an unknown alloy, increasing the durability and balance characteristics of the weapon. It is named after the hardened veteran who commonly used this weapon.
Survival Axes are found everywhere on Rubi-Ka, as they were an integral part of early colonist kits. The head of this Survival Axe has beenhoneycombed with an unknown alloy, increasing the durability and balance characteristics of the weapon. It is named after the hardened veteran who commonly used this weapon.
Survival Axes are found everywhere on Rubi-Ka. They were part of the basic equipment every settler was given when moving to the planet, and were found in startup packs until 29412. Many of these axes are centuries old, but as they don't rust or corrode this can be hard to tell.
Survival Axes are found everywhere on Rubi-Ka. They were part of the basic equipment every settler was given when moving to the planet, and were found in startup packs until 29412. Many of these axes are centuries old, but as they don't rust or corrode this can be hard to tell.
Increases the First Aid skill of the target by 46 points.
The effect of this special is a team heal over time.
Duration 30 Seconds
Recharge 120 Seconds.
Duration 30 Seconds
Recharge 120 Seconds.
You are healed continously by a Survival special.
Survival Axes are found everywhere on Rubi-Ka, as they were an integral part of early colonist kits. The head of this Survival Axe has been honeycombed with an unknown alloy, increasing the durability and balance characteristics of the weapon. It is named after the hardened veteran who commonly used this weapon.
Survival Axes are found everywhere on Rubi-Ka, as they were an integral part of early colonist kits. The head of this Survival Axe has been honeycombed with an unknown alloy, increasing the durability and balance characteristics of the weapon. It is named after the hardened veteran who commonly used this weapon.
Survival Axes are found everywhere on Rubi-Ka. They were part of the basic equipment every settler was given when moving to the planet, and were found in startup packs until 29412. Many of these axes are centuries old, but as they don't rust or corrode this can be hard to tell.
Survival Axes are found everywhere on Rubi-Ka. They were part of the basic equipment every settler was given when moving to the planet, and were found in startup packs until 29412. Many of these axes are centuries old, but as they don't rust or corrode this can be hard to tell.
There are numerous producers of standard survival knifes. They all come equipped with compass, tracing tag, solar lighter and a UNNM (Universal Nano Nourishment Manufactor), that produces a pale green, tasteless pulp from any organic material you wish to put into it.
There are numerous producers of standard survival knifes. They all come equipped with compass, tracing tag, solar lighter and a UNNM (Universal Nano Nourishment Manufactor), that produces a pale green, tasteless pulp from any organic material you wish to put into it.
Survival Axes are found everywhere on Rubi-Ka, as they were an integral part of early colonist kits. The head of this Survival Axe has been honeycombed with an unknown alloy, increasing the durability and balance characteristics of the weapon. It is named after the hardened veteran who commonly used this weapon.
Survival Axes are found everywhere on Rubi-Ka, as they were an integral part of early colonist kits. The head of this Survival Axe has been honeycombed with an unknown alloy, increasing the durability and balance characteristics of the weapon. It is named after the hardened veteran who commonly used this weapon.
Survival Axes are found everywhere on Rubi-Ka. They were part of the basic equipment every settler was given when moving to the planet, and were found in startup packs until 29412. Many of these axes are centuries old, but as they don't rust or corrode this can be hard to tell.
Survival Axes are found everywhere on Rubi-Ka. They were part of the basic equipment every settler was given when moving to the planet, and were found in startup packs until 29412. Many of these axes are centuries old, but as they don't rust or corrode this can be hard to tell.
Survival Axes are found everywhere on Rubi-Ka, as they were an integral part of early colonist kits. The head of this Survival Axe has been honeycombed with an unknown alloy, increasing the durability and balance characteristics of the weapon. It is named after the hardened veteran who commonly used this weapon.
Survival Axes are found everywhere on Rubi-Ka, as they were an integral part of early colonist kits. The head of this Survival Axe has been honeycombed with an unknown alloy, increasing the durability and balance characteristics of the weapon. It is named after the hardened veteran who commonly used this weapon.
Survival Axes are found everywhere on Rubi-Ka. They were part of the basic equipment every settler was given when moving to the planet, and were found in startup packs until 29412. Many of these axes are centuries old, but as they don't rust or corrode this can be hard to tell.
Survival Axes are found everywhere on Rubi-Ka. They were part of the basic equipment every settler was given when moving to the planet, and were found in startup packs until 29412. Many of these axes are centuries old, but as they don't rust or corrode this can be hard to tell.
This Photon Particle Emitter has been programmed with the nanobot coding for the nano program Team Survival Technique. It can now be used to transfer this coding into a Prepared Program Crystal. This crystal needs to be able to accept code from the Medical school of nano programs. Use this Emitter on the crystal to create the nano crytal for Team Survival Technique. This is a tradeskill item.
This Photon Particle Emitter has been programmed with the nanobot coding for the nano program Survival Technique. It can now be used to transfer this coding into a Prepared Program Crystal. This crystal needs to be able to accept code from the Medical school of nano programs. Use this Emitter on the crystal to create the nano crytal for Survival Technique. This is a tradeskill item.
This Photon Particle Emitter has been programmed with the nanobot coding for the nano program Survival of the Fittest. It can now be used to transfer this coding into a Prepared Program Crystal. This crystal needs to be able to accept code from the Medical school of nano programs. Use this Emitter on the crystal to create the nano crytal for Survival of the Fittest. This is a tradeskill item.
This Photon Particle Emitter has been programmed with the nanobot coding for the nano program Survival Aid. It can now be used to transfer this coding into a Prepared Program Crystal. This crystal needs to be able to accept code from the PSI school of nano programs. Use this Emitter on the crystal to create the nano crytal for Survival Aid. This is a tradeskill item.
This Photon Particle Emitter has been programmed with the nanobot coding for the nano program Advanced Survival Technique. It can now be used to transfer this coding into a Prepared Program Crystal. This crystal needs to be able to accept code from the Medical school of nano programs. Use this Emitter on the crystal to create the nano crytal for Advanced Survival Technique. This is a tradeskill item.
There are numerous producers of standard survival knifes. They all come equipped with compass, tracing tag, solar lighter and a UNNM (Universal Nano Nourishment Manufactor), that produces a pale green, tasteless pulp from any organic material you wish to put into it.
Survival Axes are found everywhere on Rubi-Ka, as they were an integral part of early colonist kits. The head of this Survival Axe has been honeycombed with an unknown alloy, increasing the durability and balance characteristics of the weapon. It is named after the hardened veteran who commonly used this weapon.
Survival Axes are found everywhere on Rubi-Ka. They were part of the basic equipment every settler was given when moving to the planet, and were found in startup packs until 29412. Many of these axes are centuries old, but as they don't rust or corrode this can be hard to tell.
There are numerous producers of standard survival knifes. They all come equipped with compass, tracing tag, solar lighter and a UNNM (Universal Nano Nourishment Manufactor), that produces a pale green, tasteless pulp from any organic material you wish to put into it.
There are numerous producers of standard survival knifes. They all come equipped with compass, tracing tag, solar lighter and a UNNM (Universal Nano Nourishment Manufactor), that produces a pale green, tasteless pulp from any organic material you wish to put into it.
This weapon contains essences of the Unredeemed. Impudently they refer to themselves as the Chosen ones or the Grand.
For the Clans the Redeemed has converted this weapon into a tool to fight the Unredeemed and their lackeys.
One day the long lost balance will be regained, and the rule of the Redeemed shall make all beings equal.
For the Clans the Redeemed has converted this weapon into a tool to fight the Unredeemed and their lackeys.
One day the long lost balance will be regained, and the rule of the Redeemed shall make all beings equal.
There are numerous producers of standard survival knifes. They all come equipped with compass, tracing tag, solar lighter and a UNNM (Universal Nano Nourishment Manufactor), that produces a pale green, tasteless pulp from any organic material you wish to put into it.
There are numerous producers of standard survival knifes. They all come equipped with compass, tracing tag, solar lighter and a UNNM (Universal Nano Nourishment Manufactor), that produces a pale green, tasteless pulp from any organic material you wish to put into it.
There are numerous producers of standard survival knifes. They all come equipped with compass, tracing tag, solar lighter and a UNNM (Universal Nano Nourishment Manufactor), that produces a pale green, tasteless pulp from any organic material you wish to put into it.
There are numerous producers of standard survival knifes. They all come equipped with compass, tracing tag, solar lighter and a UNNM (Universal Nano Nourishment Manufactor), that produces a pale green, tasteless pulp from any organic material you wish to put into it.
Buoyancy, Reflexes, Improvisation, Presence.
Buoyancy, Reflexes, Improvisation, Presence.
Nano Crystal - Increases the maximum health of the caster by 950 points. This also has a minor beneficial effect on the caster's natural rate of regeneration.
Nano Crystal - Heals all members of the caster's team of 79-196 points of damage.
Nano Crystal - Heals the target of 126-191 points of damage.
Nano Crystal - Heals the target of 392-814 points of damage.
Nano Crystal - Increases the First Aid skill of the target by 46 points.
Nano Crystal - Heals the target of 503-980 points of damage.
This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Adventurer nano program "Survival Aid".
Increases the following skills:
First Aid: 46 points
Simply right-click the canister to use. Requires 11 free NCU. User must not be in combat.
IMPORTANT NOTICE: The nanos contained within this canister are less stable than their normally-casted counterparts. THE NANO RECEIVED FROM THIS ITEM WILL BE REMOVED UPON ENTERING COMBAT IN ANY FASHION. Please use these aodb_items in a safe, secure location.
Increases the following skills:
First Aid: 46 points
Simply right-click the canister to use. Requires 11 free NCU. User must not be in combat.
IMPORTANT NOTICE: The nanos contained within this canister are less stable than their normally-casted counterparts. THE NANO RECEIVED FROM THIS ITEM WILL BE REMOVED UPON ENTERING COMBAT IN ANY FASHION. Please use these aodb_items in a safe, secure location.
This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Adventurer nano program "Survival Aid".
Increases the following skills:
First Aid: 46 points
Simply right-click the canister to use. Requires 11 free NCU. User must not be in combat.
IMPORTANT NOTICE: The nanos contained within this canister are less stable than their normally-casted counterparts. THE NANO RECEIVED FROM THIS ITEM WILL BE REMOVED UPON ENTERING COMBAT IN ANY FASHION. Please use these aodb_items in a safe, secure location.
Increases the following skills:
First Aid: 46 points
Simply right-click the canister to use. Requires 11 free NCU. User must not be in combat.
IMPORTANT NOTICE: The nanos contained within this canister are less stable than their normally-casted counterparts. THE NANO RECEIVED FROM THIS ITEM WILL BE REMOVED UPON ENTERING COMBAT IN ANY FASHION. Please use these aodb_items in a safe, secure location.
This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Adventurer nano program "Survival Aid".
Increases the following skills:
First Aid: 46 points
Simply right-click the canister to use. Requires 11 free NCU. User must not be in combat.
IMPORTANT NOTICE: The nanos contained within this canister are less stable than their normally-casted counterparts. THE NANO RECEIVED FROM THIS ITEM WILL BE REMOVED UPON ENTERING COMBAT IN ANY FASHION. Please use these aodb_items in a safe, secure location.
Increases the following skills:
First Aid: 46 points
Simply right-click the canister to use. Requires 11 free NCU. User must not be in combat.
IMPORTANT NOTICE: The nanos contained within this canister are less stable than their normally-casted counterparts. THE NANO RECEIVED FROM THIS ITEM WILL BE REMOVED UPON ENTERING COMBAT IN ANY FASHION. Please use these aodb_items in a safe, secure location.
Increases the First Aid skill of the target by 46 points.
This nano will break upon entering combat of any fashion.
This nano will break upon entering combat of any fashion.
This piece of clothing is part of the survival suit that the Nano breed is equipped with at creation. It is locked with a standard DNA-lock that makes it impossible to wear by others than the original owner.
This piece of clothing is part of the survival suit that the Nano breed is equipped with at creation. It is locked with a standard DNA-lock that makes it impossible to wear by others than the original owner.
This piece of clothing is part of the survival suit that the Nano breed is equipped with at creation. It is locked with a standard DNA-lock that makes it impossible to wear by others than the original owner.
This piece of clothing is part of the survival suit that the Nano breed is equipped with at creation. It is locked with a standard DNA-lock that makes it impossible to wear by others than the original owner.
Survival Axes are found everywhere on Rubi-Ka, as they were an integral part of early colonist kits. The head of this Survival Axe has been honeycombed with an unknown alloy, increasing the durability and balance characteristics of the weapon. It is named after the hardened veteran who commonly used this weapon.
Survival Axes are found everywhere on Rubi-Ka, as they were an integral part of early colonist kits. The head of this Survival Axe has been honeycombed with an unknown alloy, increasing the durability and balance characteristics of the weapon. It is named after the hardened veteran who commonly used this weapon.
Survival Axes are found everywhere on Rubi-Ka. They were part of the basic equipment every settler was given when moving to the planet, and were found in startup packs until 29412. Many of these axes are centuries old, but as they don't rust or corrode this can be hard to tell.
Survival Axes are found everywhere on Rubi-Ka. They were part of the basic equipment every settler was given when moving to the planet, and were found in startup packs until 29412. Many of these axes are centuries old, but as they don't rust or corrode this can be hard to tell.
Survival Axes are found everywhere on Rubi-Ka, as they were an integral part of early colonist kits. The head of this Survival Axe has been honeycombed with an unknown alloy, increasing the durability and balance characteristics of the weapon. It is named after the hardened veteran who commonly used this weapon.
Survival Axes are found everywhere on Rubi-Ka, as they were an integral part of early colonist kits. The head of this Survival Axe has been honeycombed with an unknown alloy, increasing the durability and balance characteristics of the weapon. It is named after the hardened veteran who commonly used this weapon.
Survival Axes are found everywhere on Rubi-Ka. They were part of the basic equipment every settler was given when moving to the planet, and were found in startup packs until 29412. Many of these axes are centuries old, but as they don't rust or corrode this can be hard to tell.
Survival Axes are found everywhere on Rubi-Ka. They were part of the basic equipment every settler was given when moving to the planet, and were found in startup packs until 29412. Many of these axes are centuries old, but as they don't rust or corrode this can be hard to tell.
This QuarkStor(tm) data storage disc contains the raw nanobot AI programming for the nano program Team Survival Technique. If combined with a Medical Symbol Library, it will make a Compiled Algorithm (Team Survival Technique). This is a tradeskill item.
This QuarkStor(tm) data storage disc contains the raw nanobot AI programming for the nano program Survival Technique. If combined with a Medical Symbol Library, it will make a Compiled Algorithm (Survival Technique). This is a tradeskill item.
This QuarkStor(tm) data storage disc contains the raw nanobot AI programming for the nano program Survival of the Fittest. If combined with a Medical Symbol Library, it will make a Compiled Algorithm (Survival of the Fittest). This is a tradeskill item.
This QuarkStor(tm) data storage disc contains the raw nanobot AI programming for the nano program Survival Aid. If combined with a PSI Symbol Library, it will make a Compiled Algorithm (Survival Aid). This is a tradeskill item.
This QuarkStor(tm) data storage disc contains the raw nanobot AI programming for the nano program Advanced Survival Technique. If combined with a Medical Symbol Library, it will make a Compiled Algorithm (Advanced Survival Technique). This is a tradeskill item.
There are numerous producers of standard survival knifes. They all come equipped with compass, tracing tag, solar lighter and a UNNM (Universal Nano Nourishment Manufactor), that produces a pale green, tasteless pulp from any organic material you wish to put into it.
There are numerous producers of standard survival knifes. They all come equipped with compass, tracing tag, solar lighter and a UNNM (Universal Nano Nourishment Manufactor), that produces a pale green, tasteless pulp from any organic material you wish to put into it.
The Nano breed survival suit contains a quite advanced storage system and communication network for nanobots. You could probably add some more bots to this piece - to make it service you when using nano technology.
The Nano breed survival suit contains a quite advanced storage system and communication network for nanobots. You could probably add some more bots to this piece - to make it service you when using nano technology.
The Nano breed survival suit contains a quite advanced storage system and communication network for nanobots. You could probably add some more bots to this piece - to make it service you when using nano technology.
The Nano breed survival suit contains a quite advanced storage system and communication network for nanobots. You could probably add some more bots to this piece - to make it service you when using nano technology.
The living, blue glyph of Ocra, guided by the Insignia of the Faithful, has made this a most excellent piece of armor
The living, blue glyph of Ocra, guided by the Insignia of the Faithful, has made this a most excellent piece of armor
This device was formulated by the Dreadloch Weapons division to help its administrative staff avoid danger when in combat situations.
Survival Axes are found everywhere on Rubi-Ka, as they were an integral part of early colonist kits. The head of this Survival Axe has been honeycombed with an unknown alloy, increasing the durability and balance characteristics of the weapon. It is named after the hardened veteran who commonly used this weapon.
Survival Axes are found everywhere on Rubi-Ka, as they were an integral part of early colonist kits. The head of this Survival Axe has been honeycombed with an unknown alloy, increasing the durability and balance characteristics of the weapon. It is named after the hardened veteran who commonly used this weapon.
Survival Axes are found everywhere on Rubi-Ka. They were part of the basic equipment every settler was given when moving to the planet, and were found in startup packs until 29412. Many of these axes are centuries old, but as they don't rust or corrode this can be hard to tell.
Survival Axes are found everywhere on Rubi-Ka. They were part of the basic equipment every settler was given when moving to the planet, and were found in startup packs until 29412. Many of these axes are centuries old, but as they don't rust or corrode this can be hard to tell.
This is the fully linked nanobot coding for the nano program Team Survival Technique. In this state it is unusable, and needs to be transferred into a nano crytsal. For this to be done, the code needs to be moved from this QuarkStor(tm) data storage disc into a Photon Particle Emitter, from where it can be encoded into a nano crystal. This is a tradeskill item.
This is the fully linked nanobot coding for the nano program Survival Technique. In this state it is unusable, and needs to be transferred into a nano crytsal. For this to be done, the code needs to be moved from this QuarkStor(tm) data storage disc into a Photon Particle Emitter, from where it can be encoded into a nano crystal. This is a tradeskill item.
This is the fully linked nanobot coding for the nano program Survival of the Fittest. In this state it is unusable, and needs to be transferred into a nano crytsal. For this to be done, the code needs to be moved from this QuarkStor(tm) data storage disc into a Photon Particle Emitter, from where it can be encoded into a nano crystal. This is a tradeskill item.
This is the fully linked nanobot coding for the nano program Survival Aid. In this state it is unusable, and needs to be transferred into a nano crytsal. For this to be done, the code needs to be moved from this QuarkStor(tm) data storage disc into a Photon Particle Emitter, from where it can be encoded into a nano crystal. This is a tradeskill item.
This is the fully linked nanobot coding for the nano program Advanced Survival Technique. In this state it is unusable, and needs to be transferred into a nano crytsal. For this to be done, the code needs to be moved from this QuarkStor(tm) data storage disc into a Photon Particle Emitter, from where it can be encoded into a nano crystal. This is a tradeskill item.
A tattered container that has been filled with aodb_items essential to the survival in a new world. Pick it up and see what is inside.
A tattered container that has been filled with aodb_items essential to the survival in a new world. Pick it up and see what is inside.
This is a small backpack used to store stuff in.
The living, blue glyph of Ocra, guided by the Insignia of the Chosen, has made this a most excellent piece of armor
The living, blue glyph of Ocra, guided by the Insignia of the Chosen, has made this a most excellent piece of armor
Survival Axes are found everywhere on Rubi-Ka, as they were an integral part of early colonist kits. The head of this Survival Axe has been honeycombed with an unknown alloy, increasing the durability and balance characteristics of the weapon. It is named after the hardened veteran who commonly used this weapon.
Survival Axes are found everywhere on Rubi-Ka, as they were an integral part of early colonist kits. The head of this Survival Axe has been honeycombed with an unknown alloy, increasing the durability and balance characteristics of the weapon. It is named after the hardened veteran who commonly used this weapon.
Survival Axes are found everywhere on Rubi-Ka. They were part of the basic equipment every settler was given when moving to the planet, and were found in startup packs until 29412. Many of these axes are centuries old, but as they don't rust or corrode this can be hard to tell.
Survival Axes are found everywhere on Rubi-Ka. They were part of the basic equipment every settler was given when moving to the planet, and were found in startup packs until 29412. Many of these axes are centuries old, but as they don't rust or corrode this can be hard to tell.
Survival Axes are found everywhere on Rubi-Ka, as they were an integral part of early colonist kits. The head of this Survival Axe has been honeycombed with an unknown alloy, increasing the durability and balance characteristics of the weapon. It is named after the hardened veteran who commonly used this weapon.
Survival Axes are found everywhere on Rubi-Ka, as they were an integral part of early colonist kits. The head of this Survival Axe has been honeycombed with an unknown alloy, increasing the durability and balance characteristics of the weapon. It is named after the hardened veteran who commonly used this weapon.
Survival Axes are found everywhere on Rubi-Ka. They were part of the basic equipment every settler was given when moving to the planet, and were found in startup packs until 29412. Many of these axes are centuries old, but as they don't rust or corrode this can be hard to tell.
Survival Axes are found everywhere on Rubi-Ka. They were part of the basic equipment every settler was given when moving to the planet, and were found in startup packs until 29412. Many of these axes are centuries old, but as they don't rust or corrode this can be hard to tell.
This was once a Nano Crystal. Sadly, the rapid deterioration of nano crystals from the Shadowlands weather has eaten at it.
It is by no means certain that this crystal longer works.
It used to contain:
Nano Crystal - Heals all members of the caster's team of 79-196 points of damage.
It is by no means certain that this crystal longer works.
It used to contain:
Nano Crystal - Heals all members of the caster's team of 79-196 points of damage.
This was once a Nano Crystal. Sadly, the rapid deterioration of nano crystals from the Shadowlands weather has eaten at it.
It is by no means certain that this crystal longer works.
It used to contain:
Nano Crystal - Heals the target of 126-191 points of damage.
It is by no means certain that this crystal longer works.
It used to contain:
Nano Crystal - Heals the target of 126-191 points of damage.
This was once a Nano Crystal. Sadly, the rapid deterioration of nano crystals from the Shadowlands weather has eaten at it.
It is by no means certain that this crystal longer works.
It used to contain:
Nano Crystal - Heals the target of 392-814 points of damage.
It is by no means certain that this crystal longer works.
It used to contain:
Nano Crystal - Heals the target of 392-814 points of damage.
This was once a Nano Crystal. Sadly, the rapid deterioration of nano crystals from the Shadowlands weather has eaten at it.
It is by no means certain that this crystal longer works.
It used to contain:
Nano Crystal - Increases the First Aid skill of the target by 46 points.
It is by no means certain that this crystal longer works.
It used to contain:
Nano Crystal - Increases the First Aid skill of the target by 46 points.
This was once a Nano Crystal. Sadly, the rapid deterioration of nano crystals from the Shadowlands weather has eaten at it.
It is by no means certain that this crystal longer works.
It used to contain:
Nano Crystal - Heals the target of 503-980 points of damage.
It is by no means certain that this crystal longer works.
It used to contain:
Nano Crystal - Heals the target of 503-980 points of damage.
Seven-mile boots are no longer fairy tale objects, but to get around in the wilderness you need more than a fast pair of boots. One important factor is protection. It doesn't help if you own the mightiest pistol on the planet if a monster has already eaten off your head before you can use it (or the pistol). This backpack helps with problems like that. It surrounds your body with a cushion of nanobots, that gives good protection against most dangers of the wild. It also keeps you warm and uses its anti-predator sensors all the time.
Seven-mile boots are no longer fairy tale objects, but to get around in the wilderness you need more than a fast pair of boots. One important factor is protection. It doesn't help if you own the mightiest pistol on the planet if a monster has already eaten off your head before you can use it (or the pistol). This backpack helps with problems like that. It surrounds your body with a cushion of nanobots, that gives good protection against most dangers of the wild. It also keeps you warm and uses its anti-predator sensors all the time.
You have recently been affected by the Survival special ability.
Heals the target of 503-980 points of damage.
A persistant rumor has circulated for some years - about Omni-Tek experimenting with making a new and improved Nano Breed. It would be no surprise if it was true - the current Nano Breed having as many weaknesses as it has: A weak physical frame, an underdeveloped natural immunity system and low susceptibility to ideological design. This hat could either be a prototype made when the current Nano Breed was designed, or it could have been made for a new Nano Breed. Either way it's an impressive piece of technology.
There are numerous producers of standard survival knifes. They all come equipped with compass, tracing tag, solar lighter and a UNNM (Universal Nano Nourishment Manufactor), that produces a pale green, tasteless pulp from any organic material you wish to put into it.
There are numerous producers of standard survival knifes. They all come equipped with compass, tracing tag, solar lighter and a UNNM (Universal Nano Nourishment Manufactor), that produces a pale green, tasteless pulp from any organic material you wish to put into it.