Anarchy Online: Stand

Name QL Range
Item Icon Bitter Left Limb Spirit of Understanding 1 - 1
Item Icon Essence Mesh of Primal Understanding 1 - 1
Item Icon Essence Mesh of Primal Understanding 1 - 1
Item Icon Essence Mesh of Primal Understanding 1 - 1
Item Icon Essence Mesh of Primal Understanding 1 - 1
Item Icon Essence of Primal Understanding 1 - 1
Item Icon Rubi-Ka Tours Standard Expedition Disclaimer 1 - 1
Item Icon Stand 1 - 1
Item Icon Standard Clan Guard Armor 1 - 1
Item Icon Standard Clan Leader Merit Board 1 - 1
Item Icon Standard Emergency Treatment Laboratory 1 - 1
Item Icon Standard Lottery Ticket 1 - 1
Item Icon Standard Press Card 1 - 1
Item Icon Ill-Treated Omni-Pol Standard Flamer 1 - 20
Item Icon Standard Bureaucrat Suit 1 - 199
Item Icon Standard Medical Epaulet 1 - 200
Item Icon Bronto Hot Dog Stand 1 - 300
Item Icon Blue Left Limb Spirit of Understanding 5 - 5
Item Icon OT Standard Executive Secretary Suit 20 - 80
Item Icon Standard Clans Administration Suit 20 - 80
Item Icon Cast-Off Omni-Pol Standard Flamer 21 - 40
Item Icon Discouraged Left Limb Spirit of Understanding 25 - 25
Item Icon Dreary Left Limb Spirit of Understanding 40 - 40
Item Icon Over-Tuned Omni-Pol Standard Flamer 41 - 60
Item Icon Second-Hand Omni-Pol Standard Flamer 61 - 80
Item Icon Grieving Left Limb Spirit of Understanding 70 - 70
Item Icon Omni-Pol Standard Flamer 81 - 100
Item Icon Lonely Left Limb Spirit of Understanding 100 - 100
Item Icon Phasefront Chimera - Standard 100 - 100
Item Icon Outstanding Torch 101 - 120
Item Icon Quality Omni-Pol Standard Flamer 101 - 120
Item Icon Melancholic Left Limb Spirit of Understanding 110 - 110
Item Icon Balanced Omni-Pol Standard Flamer 121 - 140
Item Icon Mourning Left Limb Spirit of Understanding 130 - 130
Item Icon Fine-Tuned Omni-Pol Standard Flamer 141 - 160
Item Icon Oppressed Left Limb Spirit of Understanding 150 - 150
Item Icon Deluxe Omni-Pol Standard Flamer 161 - 199
Item Icon Pessimistic Left Limb Spirit of Understanding 170 - 170
Item Icon Advanced Standard Bureaucrat Suit 200 - 200
Item Icon Premium Omni-Pol Standard Flamer 200 - 200
Item Icon Rejected Left Limb Spirit of Understanding 200 - 200
Item Icon Dispirited Left Limb Spirit of Understanding 210 - 210
Item Icon Somber Left Limb Spirit of Understanding 220 - 220
Item Icon Standard Juggernaut Nano Containment Module 220 - 220
Item Icon Tragic Left Limb Spirit of Understanding 250 - 250
Item Icon Xan Left Limb Spirit of Understanding - Beta 250 - 250
Item Icon Xan Left Limb Spirit of Understanding - Alpha 250 - 300
Item Icon Troubled Left Limb Spirit of Understanding 260 - 260
Item Icon Wistful Left Limb Spirit of Understanding 300 - 300
Description
This Spirit is created with Xan-Tech.

(Insert in implant slots in your Wear Window.)

Warning: If upgraded to Alpha type it becomes NoDrop.
This Spirit is created with Xan-Tech.

(Insert in implant slots in your Wear Window.)
This Spirit is created with Xan-Tech.

(Insert in implant slots in your Wear Window.)
A Spirit is the long lost Essence of the Ancients living in the Shadowlands. It has been captured, and harnesed. A Shade can be the Vessel of a spirit.


(Insert in implant slots in your Wear Window.)
A Spirit is the long lost Essence of the Ancients living in the Shadowlands. It has been captured, and harnesed. A Shade can be the Vessel of a spirit.


(Insert in implant slots in your Wear Window.)
A Spirit is the long lost Essence of the Ancients living in the Shadowlands. It has been captured, and harnesed. A Shade can be the Vessel of a spirit.


(Insert in implant slots in your Wear Window.)
StandardAttack4 MonsterWeapon
StandardAttack4 MonsterWeapon
StandardAttack3 MonsterWeapon
StandardAttack3 MonsterWeapon
StandardAttack2 MonsterWeapon
StandardAttack2 MonsterWeapon
StandardAttack1 MonsterWeapon
StandardAttack1 MonsterWeapon
This card is your press legitimation. It will grant access to most any public meeting, show, play or performance on Rubi-Ka.
This is a standard, electrical gadget used by field doctors and medical practioners. It is rare on Rubi Ka - the accessibility of Nano Technology here makes it out-of-date.
This is a standard, electrical gadget used by field doctors and medical practioners. It is rare on Rubi Ka - the accessibility of Nano Technology here makes it out-of-date.
Roll up, roll up! Everyone's a winner with the long-awaiited Shop of Fortune corporation's latest and greatest innovation - The Digital Lottery Ticket! How does it work, you ask? Excellent question! The Digital Lottery Ticket is a standard scratch-away lottery ticket, each one with a prize located underneath the silver foil that will be sent directly to your personal inventory storage!

What kind of prizes could you win? The Shop of Fortune Digital Lottery Ticket offers all sorts of fantastic rewards, from t-shirts to posters to IP Reset Points to sided tokens and more! All of these and so much more can be yours with the Shop of Fortune Digital Lottery Ticket!

Lottery Tickets only offer social aodb_items or aodb_items found otherwise within the Anarchy Online Item Store. Prizes received may be duplicates of aodb_items you already own.
Note: Use by humans is prohibited by OT regulation D81-631 of 29470.
This advanced special treatment laboratory is mainly used in emergency situations. It sends a large amount of bio-bots through your body - replacing each and every dead cell with new cells. This includes hair, skin, nails. The bots also check your DNA-template and rebuild vanished areas. NOTE: You may only use this item on yourself. It will lock your Treatment skill for 30 seconds.
Just because you're part of the new revolution it doesn't mean you have to be dressed in rags.
Just because you're part of the new revolution it doesn't mean you have to be dressed in rags.
A specialized board made for the typical clan leader.
This is a standard bureaucrat suit, normally used for field work.
By pressing this button, you will get up after sitting down on the ground or on a chair. You must be standing to initiate combat.
A Spirit is the long lost Essence of the Ancients living in the Shadowlands. It has been captured, and harnesed. A Shade can be the Vessel of a spirit.


(Insert in implant slots in your Wear Window.)
This is the core weapon of the Omni-Pol crack units. A quick-firing, long-range rifle. Issued Member xxxx, Faction yyyy.
This is the core weapon of the Omni-Pol crack units. A quick-firing, long-range rifle. Issued Member xxxx, Faction yyyy.
Through the acceptance of this document the undersigned agrees that Rubi-Ka Tours (RKT) have no responsibility for their personal safety in any areas to which they are directed to by RKT.

RKT provides the Expedition on an 'as is' basis and makes no representations whatsoever about any other eventualities which you may encounter through visiting the locations on our expeditions. When you encounter any local flora or fauna, please understand that it is independent from the tour and that RKT has no control over the eventualities that may result from any close encounters with aforementioned flora or fauna. In addition, the fact that previous visitors may mention aforementioned eventualities does not mean that RKT endorses or accepts any responsibility for individual participation in such encounters, no matter how common.

RKT bears no responsibility for wear and tear of equipment in molten environments, including, but not limited to, the soles of ones boots or any armor and weaponry that may come in contact with the environment. RKT staff can and will advise upon temperatures in any given area, but accepts no responsibility for individual exposure to said temperatures, no matter how common.

RKT bears no responsibility for any first aid or treatment requirements incurred as a result of the tours. All insurance and medical costs are to be met by the undersigned at their discretion.

RKT bears no responsibility if their staff should suddenly have to evacuate any given tour location for safety reasons. The undersigned should make sufficient preparations to account for such eventualities.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Trader Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Trader Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version does not have the helmet equipped. To add the helmet, simply right-click the item to change it into its helmeted form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Soldier Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Soldier Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.\n
This version does not have the helmet equipped. To add the helmet, simply right-click the item to change it into its helmeted form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Shade Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Shade Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version does not have the helmet equipped. To add the helmet, simply right-click the item to change it into its helmeted form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Nano-Technician Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Nano-Technician Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version does not have the helmet equipped. To add the helmet, simply right-click the item to change it into its helmeted form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Meta-Physicist Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Meta-Physicist Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version does not have the helmet equipped. To add the helmet, simply right-click the item to change it into its helmeted form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Martial Artist Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Martial Artist Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version does not have the helmet equipped. To add the helmet, simply right-click the item to change it into its helmeted form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Keeper Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Keeper Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version does not have the helmet equipped. To add the helmet, simply right-click the item to change it into its helmeted form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Fixer Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Fixer Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version does not have the helmet equipped. To add the helmet, simply right-click the item to change it into its helmeted form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Engineer Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Engineer Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version does not have the helmet equipped. To add the helmet, simply right-click the item to change it into its helmeted form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Enforcer Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Enforcer Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version does not have the helmet equipped. To add the helmet, simply right-click the item to change it into its helmeted form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Doctor Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Doctor Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version does not have the helmet equipped. To add the helmet, simply right-click the item to change it into its helmeted form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Bureaucrat Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Bureaucrat Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version does not have the helmet equipped. To add the helmet, simply right-click the item to change it into its helmeted form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Agent Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Agent Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version does not have the helmet equipped. To add the helmet, simply right-click the item to change it into its helmeted form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Soldier Adventurer. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.
This is a full suit of armour designed to replicate the appearance of the standard OFAB Soldier Adventurer. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version does not have the helmet equipped. To add the helmet, simply right-click the item to change it into its helmeted form.

To equip this armour simply place the item in your back slot.
A Spirit is the long lost Essence of the Ancients living in the Shadowlands. It has been captured, and harnesed. A Shade can be the Vessel of a spirit.


(Insert in implant slots in your Wear Window.)
This is the core weapon of the Omni-Pol crack units. A quick-firing, long-range rifle. Issued Member xxxx, Faction yyyy.
This is the core weapon of the Omni-Pol crack units. A quick-firing, long-range rifle. Issued Member xxxx, Faction yyyy.
This is the core weapon of the Omni-Pol crack units. A quick-firing, long-range rifle. Issued Member xxxx, Faction yyyy.
After nearly a year of working behind-the-scenes with engineering company Westerlund Inc. (of the Hoverchair fame), Phasefront finally released their newest, latest model of hoverboard to coincide with the fall of 29483 - The "Phasefront Chimera". This surprisingly small board offers a unique profile designed for all-terrain travel, as the powerful anti-grav motors on the bottom work in conjunction with the aerodynamic profiling of the board to ensure greater stability over a wide variety of harsh terrains.
After nearly a year of working behind-the-scenes with engineering company Westerlund Inc. (of the Hoverchair fame), Phasefront finally released their newest, latest model of hoverboard to coincide with the fall of 29483 - The "Phasefront Chimera". This surprisingly small board offers a unique profile designed for all-terrain travel, as the powerful anti-grav motors on the bottom work in conjunction with the aerodynamic profiling of the board to ensure greater stability over a wide variety of harsh terrains.
A Spirit is the long lost Essence of the Ancients living in the Shadowlands. It has been captured, and harnesed. A Shade can be the Vessel of a spirit.


(Insert in implant slots in your Wear Window.)
This is the core weapon of the Omni-Pol crack units. A quick-firing, long-range rifle. Issued Member xxxx, Faction yyyy.
This is the core weapon of the Omni-Pol crack units. A quick-firing, long-range rifle. Issued Member xxxx, Faction yyyy.
Torches are often made from wood- as wood is cheap and easy to come by. Other materials can be just as good- or better. Most often string is wrapped around the top of the torch- and this string is treated with flammable- slow-burning liquid (that doesn't drip or explode). The purpose of the torch is to illuminate dark areas- to ease orientation. In an emergency the torch can be used as a weapon as well.
This example is a wooden torch.
Torches are often made from wood- as wood is cheap and easy to come by. Other materials can be just as good- or better. Most often string is wrapped around the top of the torch- and this string is treated with flammable- slow-burning liquid (that doesn't drip or explode). The purpose of the torch is to illuminate dark areas- to ease orientation. In an emergency the torch can be used as a weapon as well.
This example is a wooden torch.
A good looking suits adds weight to your arguments.
A good looking suits adds weight to your arguments.
A Spirit is the long lost Essence of the Ancients living in the Shadowlands. It has been captured, and harnesed. A Shade can be the Vessel of a spirit.


(Insert in implant slots in your Wear Window.)
This is the core weapon of the Omni-Pol crack units. A quick-firing, long-range rifle. Issued Member xxxx, Faction yyyy.
This is the core weapon of the Omni-Pol crack units. A quick-firing, long-range rifle. Issued Member xxxx, Faction yyyy.
A Spirit is the long lost Essence of the Ancients living in the Shadowlands. It has been captured, and harnesed. A Shade can be the Vessel of a spirit.


(Insert in implant slots in your Wear Window.)
A Spirit is the long lost Essence of the Ancients living in the Shadowlands. It has been captured, and harnesed. A Shade can be the Vessel of a spirit.


(Insert in implant slots in your Wear Window.)
A Spirit is the long lost Essence of the Ancients living in the Shadowlands. It has been captured, and harnesed. A Shade can be the Vessel of a spirit.


(Insert in implant slots in your Wear Window.)
This is the core weapon of the Omni-Pol crack units. A quick-firing, long-range rifle. Issued Member xxxx, Faction yyyy.
This is the core weapon of the Omni-Pol crack units. A quick-firing, long-range rifle. Issued Member xxxx, Faction yyyy.
A Spirit is the long lost Essence of the Ancients living in the Shadowlands. It has been captured, and harnesed. A Shade can be the Vessel of a spirit.


(Insert in implant slots in your Wear Window.)
This is the core weapon of the Omni-Pol crack units. A quick-firing, long-range rifle. Issued Member xxxx, Faction yyyy.
This is the core weapon of the Omni-Pol crack units. A quick-firing, long-range rifle. Issued Member xxxx, Faction yyyy.
A Xan proverb reads: Behind the seen is the unseen.
Among early Xan, there was a wide belief that the spirit world was an imminent reality intertwined with the material world. They thought their survival depended upon the help given by the spirits, so the way they related to the spirit force would be crucial to their well-being.

The Xan knew that the essences had the ability to permeate the body of any life form and used this for all it was worth as their technology became more advanced. Some of the Xan saw the essences as the gods' way of giving the life forms the warmth and heat of the emotional body. That the Xan were seemingly superior to the other beings was a way of explaining that the Xan were closer to the gods. They opposed the scientific experiments that other Xan initiated to improve the spirits used by their warriors.
Groups were formed on the basis of such beliefs, but they were not supported by the majority of the Xan.
Combining the essences creates a cluster that becomes a single entity and presents itself as if it were a single resource.
This mesh consists of 2 Essences of Primal Understanding.
Combining the essences creates a cluster that becomes a single entity and presents itself as if it were a single resource.
This mesh consists of 3 Essences of Primal Understanding.
Combining the essences creates a cluster that becomes a single entity and presents itself as if it were a single resource.
This mesh consists of 5 Essences of Primal Understanding.
Combining the essences creates a cluster that becomes a single entity and presents itself as if it were a single resource.
This mesh consists of 4 Essences of Primal Understanding.
StandardAttack4 MonsterEquipper
StandardAttack3 MonsterEquipper
StandardAttack2 MonsterEquipper
StandardAttack1 MonsterEquipper
dust\_brigade\_standard\_attack\_2 MonsterEquipper
dust\_brigade\_standard\_attack\_1 MonsterEquipper
dust\_brigade\_standard\_attack\_2 MonsterWeapon
dust\_brigade\_standard\_attack\_2 MonsterWeapon
dust\_brigade\_standard\_attack\_1 MonsterWeapon
dust\_brigade\_standard\_attack\_1 MonsterWeapon
A Spirit is the long lost Essence of the Ancients living in the Shadowlands. It has been captured, and harnesed. A Shade can be the Vessel of a spirit.


(Insert in implant slots in your Wear Window.)
A Spirit is the long lost Essence of the Ancients living in the Shadowlands. It has been captured, and harnesed. A Shade can be the Vessel of a spirit.


(Insert in implant slots in your Wear Window.)
A Spirit is the long lost Essence of the Ancients living in the Shadowlands. It has been captured, and harnesed. A Shade can be the Vessel of a spirit.


(Insert in implant slots in your Wear Window.)
This is the core weapon of the Omni-Pol crack units. A quick-firing, long-range rifle. Issued Member xxxx, Faction yyyy.
This is the core weapon of the Omni-Pol crack units. A quick-firing, long-range rifle. Issued Member xxxx, Faction yyyy.
This is the core weapon of the Omni-Pol crack units. A quick-firing, long-range rifle. Issued Member xxxx, Faction yyyy.
This is the core weapon of the Omni-Pol crack units. A quick-firing, long-range rifle. Issued Member xxxx, Faction yyyy.
A vendor that sells bronto dogs. This item must be placed in a town through the city controller.
A vendor that sells bronto dogs. This item must be placed in a town through the city controller.
A Spirit is the long lost Essence of the Ancients living in the Shadowlands. It has been captured, and harnesed. A Shade can be the Vessel of a spirit.


(Insert in implant slots in your Wear Window.)
A Spirit is the long lost Essence of the Ancients living in the Shadowlands. It has been captured, and harnesed. A Shade can be the Vessel of a spirit.


(Insert in implant slots in your Wear Window.)
This is the core weapon of the Omni-Pol crack units. A quick-firing, long-range rifle. Issued Member xxxx, Faction yyyy.
This is the core weapon of the Omni-Pol crack units. A quick-firing, long-range rifle. Issued Member xxxx, Faction yyyy.
This is a standard bureaucrat suit, normally used for field work.