Anarchy Online: Variable Density Tanto
| Name | QL Range | |
|---|---|---|
|
|
Bent Variable Density Tanto | 1 - 10 |
|
|
Loose Variable Density Tanto | 11 - 20 |
|
|
Blunt Variable Density Tanto | 21 - 30 |
|
|
Chipped Variable Density Tanto | 31 - 40 |
|
|
Variable Density Tanto | 41 - 80 |
|
|
Quality Variable Density Tanto | 81 - 120 |
|
|
Layered Variable Density Tanto | 121 - 140 |
|
|
Senior Variable Density Tanto | 141 - 180 |
|
|
Composite Variable Density Tanto | 181 - 199 |
|
|
Premium Variable Density Tanto | 200 - 200 |
Description
Variable Density Tantos are tools for close combat. A webbing of circuitry criss-crosses the surface of the blade, and effects minor changes in density to maximize damage upon a sucessful hit.
Variable Density Tantos are tools for close combat. A webbing of circuitry criss-crosses the surface of the blade, and effects minor changes in density to maximize damage upon a sucessful hit.
Variable Density Tantos are tools for close combat. A webbing of circuitry criss-crosses the surface of the blade, and effects minor changes in density to maximize damage upon a sucessful hit.
Variable Density Tantos are tools for close combat. A webbing of circuitry criss-crosses the surface of the blade, and effects minor changes in density to maximize damage upon a sucessful hit.
Variable Density Tantos are tools for close combat. A webbing of circuitry criss-crosses the surface of the blade, and effects minor changes in density to maximize damage upon a sucessful hit.
Variable Density Tantos are tools for close combat. A webbing of circuitry criss-crosses the surface of the blade, and effects minor changes in density to maximize damage upon a sucessful hit.
Variable Density Tantos are tools for close combat. A webbing of circuitry criss-crosses the surface of the blade, and effects minor changes in density to maximize damage upon a sucessful hit.
Variable Density Tantos are tools for close combat. A webbing of circuitry criss-crosses the surface of the blade, and effects minor changes in density to maximize damage upon a sucessful hit.
Variable Density Tantos are tools for close combat. A webbing of circuitry criss-crosses the surface of the blade, and effects minor changes in density to maximize damage upon a sucessful hit.
Variable Density Tantos are tools for close combat. A webbing of circuitry criss-crosses the surface of the blade, and effects minor changes in density to maximize damage upon a sucessful hit.
Variable Density Tantos are tools for close combat. A webbing of circuitry criss-crosses the surface of the blade, and effects minor changes in density to maximize damage upon a sucessful hit.
Variable Density Tantos are tools for close combat. A webbing of circuitry criss-crosses the surface of the blade, and effects minor changes in density to maximize damage upon a sucessful hit.
Variable Density Tantos are tools for close combat. A webbing of circuitry criss-crosses the surface of the blade, and effects minor changes in density to maximize damage upon a sucessful hit.
Variable Density Tantos are tools for close combat. A webbing of circuitry criss-crosses the surface of the blade, and effects minor changes in density to maximize damage upon a sucessful hit.
Variable Density Tantos are tools for close combat. A webbing of circuitry criss-crosses the surface of the blade, and effects minor changes in density to maximize damage upon a sucessful hit.
Variable Density Tantos are tools for close combat. A webbing of circuitry criss-crosses the surface of the blade, and effects minor changes in density to maximize damage upon a sucessful hit.
Variable Density Tantos are tools for close combat. A webbing of circuitry criss-crosses the surface of the blade, and effects minor changes in density to maximize damage upon a sucessful hit.
Variable Density Tantos are tools for close combat. A webbing of circuitry criss-crosses the surface of the blade, and effects minor changes in density to maximize damage upon a sucessful hit.
Variable Density Tantos are tools for close combat. A webbing of circuitry criss-crosses the surface of the blade, and effects minor changes in density to maximize damage upon a sucessful hit.