Anarchy Online: Guardian

Description
The Veteran Guardian Suit.
Guardian Conductors utilize the most conspicuous of modern nano technology. While some ready-made conductors are sold in shops, the most advanced ones still have to be constructed by skilled engineers. The procedure is rather simple, the hard part is finding a 'Cloud of Polychromic Nanobots'. The rest of the components can be found in shops. Here is what you do:

Purchase a 'Guardian Conductor Building Kit'. Open the seal of it and activate the control panel. Make it ready for revival and merge in the 'Cloud of Polychromic Nanobots'. You now have a versatile 'Guardian Conductor Controller'. The controller can be programmed for a specialized task with any of the available programs ('Conductor of XXX Program'). Once programmed the conductor is not possible to re-program. The last step of the process is attaching the conductor's armor. For this 'HSR Compressed Regenerating Plate' is used.

To raise the finished conductor you need to be in an approved and controlled area.
The nanobots create the shell of an early prototype of the Slayerdroid-series robot for the Engineer.
Increases the 2-Handed Edge skill of the enforcer by 100 points. It will also slightly increas the damage output made by the enforcer.
This Photon Particle Emitter has been programmed with the nanobot coding for the nano program Slayerdroid Guardian. It can now be used to transfer this coding into a Prepared Program Crystal. This crystal needs to be able to accept code from the Space school of nano programs. Use this Emitter on the crystal to create the nano crytal for Slayerdroid Guardian. This is a tradeskill item.
This Photon Particle Emitter has been programmed with the nanobot coding for the nano program Skill of the Guardian. It can now be used to transfer this coding into a Prepared Program Crystal. This crystal needs to be able to accept code from the PSI school of nano programs. Use this Emitter on the crystal to create the nano crytal for Skill of the Guardian. This is a tradeskill item.
This Novictalized Notum Crystal contains all Structural and Spiritual Information Concerning 'The Achbile Guardian'. Invocate to resurrect.

(Target appropriate device and use Crystal to invocate.)
This Unpolluted Notum Crystal is set with the blueprint of 'The Achbile Guardian' and contains all the needed information to respawn the being within. It needs Novictalized energy to be created.
Nano Crystal - Increases the 2-Handed Edge skill of the enforcer by 100 points. It will also slightly increas the damage output made by the enforcer.
Nano Crystal - The nanobots create the shell of an early prototype of the Slayerdroid-series robot for the Engineer.
Nano Crystal - Increases the strength and stamina of the Keeper by 80 points and the agility by 30 points.
Nano Crystal - Increases the Parry and Riposte skills of the Keeper by 105 points.
Nano Crystal - The Keeper creates a powerful shield around every member in the team. This shield will fully absorb one normal attack that would otherwise inflict damage. This shield will be periodically refreshed.

Note: Only one Ward can be successfully active in a team at the same time.
Nano Crystal - Increases the strength and stamina of the Keeper by 40 points and the agility by 15 points.
Nano Crystal - Transform the caster into a living Totem. While in the form of the Totem, the adventurer will not be able to move, but will continually regenerate nanopoints. Additionally, all members in the adventurer's team will receive a blessing that makes healing nanos more effective.
Nano Crystal - Summons the inactive shell of a bodyguard robot from the home office.
Nano Crystal - Summons the inactive shell of a bodyguard robot from the home office.
This QuarkStor(tm) data storage disc contains the raw nanobot AI programming for the nano program Slayerdroid Guardian. If combined with a Space Symbol Library, it will make a Compiled Algorithm (Slayerdroid Guardian). This is a tradeskill item.
This QuarkStor(tm) data storage disc contains the raw nanobot AI programming for the nano program Skill of the Guardian. If combined with a PSI Symbol Library, it will make a Compiled Algorithm (Skill of the Guardian). This is a tradeskill item.
Increases the strength and stamina of the Keeper by 80 points and the agility by 30 points.
ImmortalGuardian knockback MonsterWeapon
ImmortalGuardian knockback MonsterWeapon
ImmortalGuardian attackhorn MonsterWeapon
ImmortalGuardian attackhorn MonsterWeapon
ImmortalGuardian attackhorn2 MonsterWeapon
ImmortalGuardian attackhorn2 MonsterWeapon
ImmortalGuardian attackhand MonsterWeapon
ImmortalGuardian attackhand MonsterWeapon
ImmortalGuardian attackhand3 MonsterWeapon
ImmortalGuardian attackhand3 MonsterWeapon
GuardianofThoughtAtk MonsterWeapon
GuardianofThoughtAtk MonsterWeapon
GuardianofThought2ndAtk MonsterWeapon
GuardianofThought2ndAtk MonsterWeapon
GuardianFire2 MonsterWeapon
GuardianFire2 MonsterWeapon
GuardianFire1 MonsterWeapon
GuardianFire1 MonsterWeapon
Increases the Parry and Riposte skills of the Keeper by 105 points.
This shield, provided by the Keeper's Guardian Ward, will fully absorb one normal attack.
The Keeper creates a powerful shield around every member in the team. This shield will fully absorb one normal attack that would otherwise inflict damage. This shield will be periodically refreshed.

Note: Only one Ward can be successfully active in a team at the same time.
This piece of casing from the Guardian of Tomorrow makes a rough, if effective piece of armor.
Increases the strength and stamina of the Keeper by 40 points and the agility by 15 points.
The Guardian Galla Uniform.
This device will increase your faction standing with the Guardian of Shadows by 10000 points.
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
This is the conscious base of a Guardian Conductor. It is ready to receive programming.
This is the conscious base of a Guardian Conductor. It is ready to receive programming.
This is the base for building a Guardian Conductor. Those are used in Land Control areas.
This is the base for building a Guardian Conductor. Those are used in Land Control areas.
One of the main circuit boards, ripped from the Guardian of Tomorrow. It can be equipped into your belt slot, and contains 5 slots where other NCU units can be attached.
The effect of this Special is a reflect AC transfer It requires that you have recently used violence.
Duration, 40 seconds
Recharge, 5 minutes
Your reflect shield capabilities have been increased by a Guardian special ability.
Your reflect shield capabilities have been lowered by using the Guardian special ability.
Your body shivers.
Transform the caster into a living Totem. While in the form of the Totem, the adventurer will not be able to move, but will continually regenerate nanopoints. Additionally, all members in the adventurer's team will receive a blessing that makes healing nanos more effective.
This was once a Nano Crystal. Sadly, the rapid deterioration of nano in the Shadowlands, has eaten at it.Making matters worse, someone has failed at repairing it.

It is by no means certain that this crystal longer works.

It used to contain:
Nano Crystal - The nanobots create the shell of an early prototype of the Slayerdroid-series robot for the Engineer.
ImmortalGuardian knockback MonsterEquipper
ImmortalGuardian attackhorn2 MonsterEquipper
ImmortalGuardian attackhorn MonsterEquipper
ImmortalGuardian attackhand3 MonsterEquipper
ImmortalGuardian attackhand MonsterEquipper
GuardianofThoughtAtk MonsterEquipper
GuardianofThought2ndAtk MonsterEquipper
GuardianFire2 MonsterEquipper
GuardianFire1 MonsterEquipper
CyborgGuardianAtk MonsterEquipper
cryptguardian3 MonsterEquipper
cryptguardian2 MonsterEquipper
cryptguardian1 MonsterEquipper
Dom piece of a pattern containing the information to create 'The Achbile Guardian'.
CyborgGuardianAtk MonsterWeapon
CyborgGuardianAtk MonsterWeapon
cryptguardian3 MonsterWeapon
cryptguardian3 MonsterWeapon
cryptguardian2 MonsterWeapon
cryptguardian2 MonsterWeapon
cryptguardian1 MonsterWeapon
cryptguardian1 MonsterWeapon
This was once a Nano Crystal. Sadly, the rapid deterioration of Nano-Bots in stasis in the Shadowlands, has eaten at it.

It is by no means certain that this crystal longer works.

It used to contain:
Nano Crystal - Increases the Parry and Riposte skills of the Keeper by 105 points.
Summons the inactive shell of a bodyguard robot from the home office.
Complete blueprint pattern containing information to create 'The Achbile Guardian'.
This is the fully linked nanobot coding for the nano program Slayerdroid Guardian. In this state it is unusable, and needs to be transferred into a nano crytsal. For this to be done, the code needs to be moved from this QuarkStor(tm) data storage disc into a Photon Particle Emitter, from where it can be encoded into a nano crystal. This is a tradeskill item.
This is the fully linked nanobot coding for the nano program Skill of the Guardian. In this state it is unusable, and needs to be transferred into a nano crystal. For this to be done, the code needs to be moved from this QuarkStor(tm) data storage disc into a Photon Particle Emitter, from where it can be encoded into a nano crystal. This is a tradeskill item.
Chi piece of a pattern containing the information to create 'The Achbile Guardian'.
Summons the inactive shell of a bodyguard robot from the home office.
This is the deactivated shell of a Bureaucrat's robotic assistant.Use it (Right-click on it) to make it run. This Guardian can be used by Bureaucrats only!
This is the deactivated shell of a Bureaucrat's robotic assistant.Use it (Right-click on it) to make it run. This Guardian can be used by Bureaucrats only!
Bhotaar piece of a pattern containing the information to create 'The Achbile Guardian'.
Insert this key chip in your NCU to add the Guardian programs.
You have recently been affected by the Guardian special ability.
Aban piece of a pattern containing the information to create 'The Achbile Guardian'.
Nearly finished blueprint pattern containing information to create 'The Achbile Guardian'.
Half a blueprint pattern containing information to create 'The Achbile Guardian'.
Aban piece of a pattern containing the information to create 'The Achbile Guardian'.